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How to do Simple Ordered Dither Algorithm (Half-Tone Image)?

How to do Simple Ordered Dither Algorithm (Half-Tone Image)?

How to do Simple Ordered Dither Algorithm (Half-Tone Image)?

Introduction

We often watch newspaper graph, however, if you watch this graph detail and then you will find out it was composed of many point pixels. Now, Let’s do it. We can do with self. This is for beginners. It would be fun.

Equipment

Operation System: Microsoft Windows 7 Professional (64 bit)
Development Utility: Microsoft Visual Studio 2010

Usage


    // The height of the image.
    for ( int iY = 0; iY < imageA->DibInfo->bmiHeader.biHeight; iY++ )
    {
        // The height of the image.
        for ( int iX = 0; iX < imageA->DibInfo->bmiHeader.biWidth; iX++ )
        {
            // The index of pixel, because we use the three depth bit to present one pixel of color,
            // Therefore, we have to multiple three.
            lIDXA = ( iX * 3 ) + ( iY * imageA->DibInfo->bmiHeader.biWidth * 3 );
            // To get the pixel depth of the blue channel,
            byteRGB_BA = imageA->DibArry[lIDXA+0];
            // To get the pixel depth of the green channel.
            byteRGB_GA = imageA->DibArry[lIDXA+1];
            // To get the pixel depth of the red channel.
            byteRGB_RA = imageA->DibArry[lIDXA+2];
            // To transform RGB to Y (gray scale).
            dobYUV_YA =  (0.299 * byteRGB_RA + 0.587 * byteRGB_GA + 0.114 * byteRGB_BA);
            // To transform a color image to a grayscale image
            imageA->DibArry[lIDXA+0] = dobYUV_YA;
            imageA->DibArry[lIDXA+1] = dobYUV_YA;
            imageA->DibArry[lIDXA+2] = dobYUV_YA;
        } // The height of the image.
    } // The height of the image.


    // Ordered Dither
    int  intY     = 0;
    int  intX     = 0;
    int  intODY   = 0;
    int  intODX   = 0;
    int  intGray  = 0;
    int  intOD    = 0;
    // Ordered Dither Matrix
    int  aryOrderedDither[3][3] = {{ 28,255, 57},
                                   {142,113,227},
                                   {170,198, 85}};
    // The height of the image. But we are stepping to three once.
    for ( intY = 0; intY < imageA->DibInfo->bmiHeader.biHeight - 3; intY+=3 )
    {
        // The width of the image. But we are stepping to three once.
        for ( intX = 0; intX < imageA->DibInfo->bmiHeader.biWidth - 3; intX+=3 )
        {
            // The height of the matrix.
            for ( intODY = 0; intODY < 3; intODY++ )
            {
                // The width of the matrix.
                for ( intODX = 0; intODX < 3; intODX++ )
                {
                    // The index of pixel, because we use the three depth bit to present one pixel of color,
                    // Therefore, we have to multiply three.
                    lIDXA = ( ( intX + intODX ) * 3 ) + ( ( intY + intODY ) * imageA->DibInfo->bmiHeader.biWidth * 3 );
                    // To get the pixel depth of the blue channel,
                    intGray = imageA->DibArry[lIDXA+0]; 
                    // If the gray depth more than the matrix, it should be white.
                    if ( intGray > aryOrderedDither [ intODY ][ intODX ] )
                    {
                        intOD = 255;   
                    }
                    // Otherwise, it should be black.
                    else
                    {
                        intOD = 0;
                    }
                    // To transform gray scale image to half-tone image
                    imageB->DibArry[lIDXA+0] = intOD;
                    imageB->DibArry[lIDXA+1] = intOD;
                    imageB->DibArry[lIDXA+2] = intOD;
                } // for ( intODX = 0; intODX < 3; intODX++ )
            } // for ( intODY = 0; intODY < 3; intODY++ )
        } // for ( intX = 0; intX < imageA->DibInfo->bmiHeader.biWidth - 3; intX+=3 )
    } // for ( intY = 0; intY < imageA->DibInfo->bmiHeader.biHeight - 3; intY+=3 )

image.png

Exception

  1. There is a notice, if your bit depth of bitmap file are not 24 bits, you should change your bitmap files to adapt this program, or you could rewrite this source code to fit your bitmap format.

  2. You have to install Microsoft SDK v7.1, because I include windowscodes.lib.
    #pragma comment(lib, "windowscodecs.lib")

Reference

[1] Gary Bradski and Adrian Kaehler, “Learning OpenCV: Computer Vision with the OpenCV Library,” O’REILLY, September 2008, ISBN:978-0-596-51613-0

Acknowledge

Thank you (Microsoft Visual Studio 2010, Lenna Sjööblom) very much for this great development utility and beautiful photo.

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